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Play Stud Ten Principles

Principle I: As the saying goes: Be careful row boat in years Stud Games This is especially true. So in case you can not steady win, not with people's shuttle out.

Principle II: Under steady-win situation can not, generally do not shed out of this most critical steady hand is not often win, so you can take advantage of the opportunity is not necessarily more stable in the win, but at the hands of a big, After careful analysis and judgment, and then through the shuttle out, is very tricky. skills mainly in this regard, the main consideration when rival press code habits and psychology.

Principle III: The imposing performance is not weak, but also can not have a weak performance hearted, easy to slip easily be overcast people of good heart who...

Principle IV: In the case of certainty, can be appropriate if you're a conservative stick slip never slip, it does not matter but steady stolen cards can not steal a pity slip is an art, do not because. impulse slip, people will be very impulsive keep up.

Principle V: Shuttle out of a science is the biggest win when cards get stable when, in many cases to shuttle people out only under brand is small, estimated at less likely now, it does not shed out, add a little code. earn, because the shuttle out of the whole people ran away, you will earn a little more. grandson, said soldiers who deception also, it can and can not be shown when another anti-overweight people overweight, very strong desire to win, you There steady win cards and "without", and let people come out of the shuttle, the shuttle is the highest level.

Principle VI: When you start a small brand, it is best to abandon most cases with it, but lose a little more of it so there is no big time do not loyalty Allusion...

Seven principles: In the case of encounter attached lose, we can not lose your head attached lose situation will encounter more than a dozen, sometimes attached then it is best not to lose a night of gambling, and to break a novice... gambler, at which point most will lament how luck so bad? Then you just - easily shuttle out, the shuttle or with others, instead of losing more.

So do not impulse in adversity, do not be discouraged, only the old gambler can do this. To observe their attitude, do their own psychiatrist, is the only way to quickly improve the licensing technology. Learn to summarize very important, win mentality when what? How about to lose mentality? mindset will tell you everything, do not care too much.

Principle 8: Very calm in the face of opponents, best not to play, and find other people to play because it is difficult to deal with opponents in the game, the impulse opponents plenty...

Principle 9: When four people play, the best least one stack of chips you're not in itself a kind of pressure, you start playing in a weak, it is sure to avoid the course, do not play with the chips are very few people that. is a waste of time, they will sometimes ruin mentality. Play Stud to be very concentrate, if there are other things, must not play. Only in the case of calm to relax in order to make rational analysis and judgment.

Principle X: Absolutely not put all the chips out to play is the most important one can put chips on the account, out of five percent or twenty percent play should not exceed percent.. XX, otherwise at high risk. In the wake of the recent one gambled, do not immediately turn to play, in most cases then will win the heart of a strong, emotional, and then they quickly gambled away, and then they immediately take chips , immediately gambled.

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